namespace XNAGameFeatures.Input.Device
{
    /// <summary>
    /// Base class for any input device.
    /// </summary>
    public abstract class InputDevice
    {
        internal InputDevice()
        {
            
        }

        protected const int MaxInput = 4;
        /// <summary>
        /// Updates all input entry.
        /// </summary>
        internal abstract void Update();
    }
}